Fast & Curious Teams

In the first Eduprotocols Field Guide by Marlena Hebern and Jon Corippo, they describe one of my favorite EduProtocols: Fast & Curious. I use this daily and the kids love it. Recently, the website I use, Quizizz, made some updates and they are AMAZING!!

battle board game challenge chess
Photo by Pixabay on Pexels.com

First of all, the students are loving the ‘teams’ play. We don’t play teams each time, but when they play it creates a fantastic bonding experience with the groups. The app places students into 4 teams randomly. Now, add in the newest feature: redemption question. This means that if a student gets a question wrong they have a chance to redeem themselves by trying to answer it again. There are so many reasons that I LOVE this feature. Immediate feedback, better retention, and not a ‘gotcha’ situation.

NOTE: There are a few other new features that have enhanced the app. Check it out at quizizz

If all that wasn’t amazing enough, I have implemented ‘Classroom Economy’ in our class this year. One of the bonuses we agreed upon was 100% (on selected items like quizizz) earns a student $50. So the stakes are even higher and more fun. What my class does with this information and teams is beautiful. They sit in their teams and help one another in order to get 100%. If someone on the team needs help, it’s freely given. They are also aiming to get 100% as a class (this comes with a $100 bonus for all).

They don’t think I see or hear what’s going on. I do, of course, and I how could I ever stop such wonderful energy?

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