This was waiting for me in my Inbox recently; along with the message:
Mrs.N LOOK !!!!!!!!!
Now, this may not look like a big deal, or that the student was playing a game and beat it, but when you look deeper; it’s a big deal. I received this email on June 28. Our last day of school was June 4. This particular game helps to reinforce the concept of the PEMDAS Rule. So this means that ‘J’ has been playing meaningful math games during her summer break! Oh, and that this game covers standards above 5th grade, is just the frosting on the cake.
The Power of Games
Back in November of 2014, I wrote about how I was Gamifying my math homework. I was using Mangahigh. Then in the spring, my school decided to purchase a different system (that had math included) for the entire school. So I switched my math homework to the new system (I was using the free version of Mangahigh). My students were NOT happy.
When I first asked them about their preference, they all agreed that Mangahigh was better. At first they went on about the games, but when I pressed further on the issue they disclosed an interesting revelation. Mangahigh showed them steps, processes, and most importantly, where their mistakes were. After one student explained, “I like Mangahigh better because it tells me why I got an answer wrong,” the rest of the class quickly agreed and expanded on the value learning from their mistakes.
After listening to my students go on about Mangahigh, and seeing that students were STILL using it on their vacation, I asked my school to purchase 2 classes. Unfortunately, due to a very limited budget, it’s a no go. So now I’m on to trying to figure out how to finance this valuable tool. As I always say, “It’ll all work out in the end.”
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